
Evaluation of EnTeam in the Elementary Classroom
Report on a Case Study of
EnTeam Activities
May 2002
by Professor Michael Grady, Ph.D.,
St. Louis University—Educational Program Evaluator
Introduction
Observations
January 24, 2002
January 31, 2002
February 7, 2002
February 14, 2002
March 7, 2002
April 25, 2002
May 28, 2002
Findings
Appendix
Introduction
The
purpose of this case study was to learn more about EnTeam activities
in terms of student learning. EnTeam activities focus on
win-win situations rather than win-lose situations by scoring cooperation
rather than competition. EnTeam’s
vision is “people can make a more peaceful and productive world by learning
to win together and measuring their skill in cooperation.” Through
the use of EnTeam activities, students build skills to work together more productively
and increase achievement.
Moreover, a major point learned from this study was
that EnTeam is a supplementary educational resource which assists teachers
with teaching cooperation and reinforcing
content through experiential activities and stimulating discussions. These
EnTeam activities and discussions encourage students to score cooperation
rather than competition and to think cooperatively.
The subject of the case
study was Ms. Jennifer Boudreau, a second year AmeriCorps member who worked
with Ms. Tabb, the teacher in a fourth grade classroom
at Scullin Elementary School. Scullin is located near Interstate 70
and North Kingshighway in the northern part of the City of St. Louis. Almost
all of the students in the school are African American.
The data collection
strategies in this study consisted of seven observations of a variety
of EnTeam games used with the twenty-five fourth grade students,
interviews of Jennifer and Ms. Tabb, informal interviews of the students
and a discussion with the students. Data collection was from January
to May, 2002. All of the data, including scores sheets from the
EnTeam activities, were analyzed in order to determine the findings about
EnTeam
activities and
student learning. The evaluator also used additional data collected
about EnTeam to establish context and enrich this case study.
A limitation
of this study is that the data collection was limited to one AmeriCorps
member in one classroom. Although some valuable lessons were learned
about EnTeam activities, these lessons were learned from only one situation. However,
the personnel and environment chosen for this study provided helpful ‘lessons
learned’ for the EnTeam organization that most likely can be extended
to other similar situations.
Observations
During this case study, the EnTeam activities were
implemented by AmeriCorps member, Jennifer Boudreau, with the assistance
of the cooperating teacher
and the school. The activities were integrated into the regular
school day and made part of the curriculum to reinforce lessons and
learn about cooperation. This
is an ideal situation which is not always available to EnTeam. AmeriCorps
members usually do not have the authority to introduce new activities
without the support of the teachers and principal. In this situation,
Jennifer had the necessary support from the school community. The observations
that
provided the data for this study are presented chronologically and
followed by findings
about EnTeam and student learning.
January 24, 2002
Activities
In this observation the students were doing times tables cooperatively
by working in pairs. It took the students several minutes to understand
what
they found
to be rather complex rules and score sheets. However, once into
the game, the students were enthusiastic, interested and played by
the rules. They
worked together to get correct answers. During the activities,
the students had questions about the rules such as can we work separately
or must we work
together.
During the debriefing the students said that they felt good
about the experience because they “worked together as a team.” The
students also made comments such as, “they learned about teamwork--don’t
argue” and “we
can win by working together.” One student summarized the
activities by saying, “[through teamwork] you can learn more
than you know.”
Analysis
The students showed interest in the games, they discussed teamwork
and cooperation in the debriefing and the games provided math practice. It
appeared that to obtain higher scores, students worked on their math
skills. Student
control is a concern when doing the games as the students became
excited and acted out inappropriately including cheating on their
scores or putting in
answers after time was up.
January 31, 2002
Activities
While I was waiting in the hallway for the activities to begin,
a student came up to me and asked me “if we are going to
play a game today?” I
replied, “I think so” and the student said, “I
hope so.” This
I believe was another indicator of the enthusiasm the students had
for EnTeam activities. The class again did the times tables
in pairs but this time only eight students were present because most
of the girls were out of the class
for cheerleading practice. The games went smoother this time
probably because the students were experienced with the game and
because of the small
number.
Analysis
The students had to be reminded to think about cooperative strategies. The
teachers gave them time to plan a strategy. What the students learned was
that if they planned and used a strategy to work together, their scores were
higher (from 160 to 261 in one case). As one student stated after noticing
their increased scores, “you work better when you work together.” An
important point that came from this debriefing was that the students began to
discuss that some cooperative strategies are better than others. They
needed to decide which were the best strategies in a particular situation.
February 7, 2002
Activities
The games today explored equations. The students discovered
equations that gave them the pre-determined answer to the problem. In
other words, the students found the problem to match the answer. This
was a more difficult game (most of the students were not familiar
with the term “equation”)
but the brighter students found it interesting and engaging. The
game went well and the students remained attentive even though the
game was challenging
and EnTeam activities are immediately before lunch.
Analysis
This more difficult content hindered the students from concentrating
on cooperative strategies. The teachers needed to remind the
students to work together. It appears necessary for teachers to continue
to remind students to work cooperatively. Only
about half of their scores were improved the second time this game
was played. The
difficulty of the content appears to be related to the students ability
to think and act cooperatively.
February 14, 2002
Activities
Today’s session began with a debriefing of last week’s
session because there was not time last week for debriefing. The
debriefing turned into more
of a math lesson about equations than an EnTeam discussion. The
students have learned the routine of EnTeam and know how to set up
for the activities
efficiently. They repeated the times tables games today which
was probably appropriate for Valentine’s day when student attention
was distracted.
Analysis
The students now work together well and become involved rather
quickly in the EnTeam experience. They also discuss cooperative or teamwork strategies
much better and understand the importance of strategies to the games. The
debriefing again focused on strategies and how to use them effectively to develop
their teams. Students appear to enjoy what appears to be “competitive cooperation.”
March
7, 2002
Activities
Only six students participated in the abbreviated activity today
because the others misbehaved and were punished by not being allowed
to participate
in
the EnTeam activity. The students, Jennifer and I went to
a small classroom where these students played Jenga. In this
game, the students build towers from blocks to see who can build
the highest tower
without it falling down.
Analysis
Jennifer reminded them to discuss team strategies to improve their
tower building. Reminders
about using cooperative strategies has become a reoccurring theme
in this study. The
games are usually good discussion starters and with a talented
leader, he or she can promote quality discussion about teamwork
strategies and their impact
on the outcome of the game. Often, the students see how the
strategy can improve their scores. The question remains, however,
do the EnTeam activities and discussions lead to changed behavior
outside
of the games in terms of cooperation
and teamwork?
April 25, 2002
Activities
On this nice day, the students and teachers went outside to do
the tube relay. Although
two students suffered minor injuries (scrapes from falling on the
playground) the students had great fun. They continued to
play for an extended time. When
other students came out for recess, they wanted to know what game
the students were playing and if they could participate. It
looked like fun to them.
Analysis
During the game I heard students discuss teamwork principles such
as don’t
get angry--work together. During the debriefing, students discussed
language use (avoid negative language), feelings and why students
gave up who were not
good at the game. Once again, the EnTeam activities proved
to be effective discussion starters on topics such as teamwork
and cooperation. The
activities give concrete examples for discussion if the leaders
are able to develop the
examples.
May 28, 2002
Activities
Today was devoted mostly to interviews with the two teachers and
a discussion with the students.
Analysis
(Teachers’ interview) The teachers stressed that the program needed
more time with the students in order to determine its genuine impact on them. The
students have a lot going on in their lives and a few activities will have minimum
impact on them outside of school. The EnTeam program should start early
in the school year and be integrated into the curriculum as well as having its
own curriculum. The EnTeam activities did seem to help the students with
their studies, perhaps more than with teamwork, though it seemed to influence
a few students in the opinions of the teachers. Students liked the games
and asked for them but it is difficult to find time for them. It would be
helpful to have more age specific games. Teachers need training in how to use
the EnTeam activities. They believe it would take concerted
training and school wide long term effort to see impact from the
use of the games on more
than a few students.
(Student discussion) The students stated that they learned
to work together and felt good about it. “We worked
together to get a higher score.” They
said that they developed strategies in order to get higher scores. However,
they could not discuss how they would use EnTeam outside of school. The
students appeared to understand cooperation and developing strategies
to work together in order to get a higher score in the game.
Findings
EnTeam
activities were adapted to reinforce the curriculum being taught
in the fourth grade class (mathematics, for example). EnTeam
activities were helpful in reinforcing content because the children
enjoyed the games, engaged in them
and worked diligently to improve their EnTeam scores while also
working math problems. It appears that EnTeam activities can
be used effectively for reinforcing some traditional curricular
concepts such as times tables. Both
teachers agreed that EnTeam was helpful with reinforcing lessons.
EnTeam
activities, of course, also focus on cooperation. This researcher
found EnTeam to be useful in this class to emphasize the concept
of cooperation, Usually the students’ scores increased as
they developed strategies for improving their cooperative performance. For
example, during this study, when two games were played consecutively,
68% of the time the second score increased. When
three games were played consecutively, 85% of the time the third
game score was higher than the first. The students determined
that as they developed strategies for working together, their scores
improved. The more effective the strategy
they developed, the higher their score. Also, the score sheets
are continual reminders to the students to adopt strategies in
order to achieve a higher score
as well as records of their efforts. Overall, the researcher
observed how the games encouraged the students to think cooperatively
and to develop
cooperative
strategies.
After the EnTeam activity was finished, the AmeriCorps
member and the cooperating teacher would discuss with the students
their strategies,
what worked,
what did not work and the concept of cooperation. Frequently,
the teachers would use the score sheets as a resource to remind
the students of the effectiveness
of certain strategies. In these discussions, important points
were made about cooperation as related to the games and the students’ world. This
process was effective in developing the point of the EnTeam activity. However,
the discussions also made clear the importance of knowledgeable
and well trained facilitators who are capable of leading such discussions
with students. The
debriefings are one of the most valuable assets of the EnTeam activities
for teaching the various meanings of cooperation.
In summary, the
students learned the concept and consequences of cooperation/teamwork
as expressed by them, the teachers, EnTeam
scores, and observed by
the researcher. Moreover,
EnTeam activities helped reinforce lessons in the regular school
curriculum. Additional
themes from this study are included in the Appendix.
Appendix
The
following are some themes or issues that came from this case study. They
are listed here because they amplify the findings in this report
and might provide some specific assistance to EnTeam in future
efforts.
These themes include:
Students
develop creative cooperation strategies that they use in EnTeam
activities. It
is interesting to observe their strategies. For example, two
students decided together it was better to work on the problems
separately than together.
They
won!
The students have to be encouraged to think about teamwork
strategies. Otherwise they just do what comes naturally which is
usually competitive
strategies.
The games provided effective math practice.
If the students are
engaged in challenging content, they focus on the content more
than cooperation. This probably should
be the opposite situation but they need to be told to think about
how they
can win cooperatively.
Although they were somewhat confused at first,
these students have learned to use the score sheets and they work
for them. Their score
is important
to most
of them.
Learning to cooperate is like learning math. It is
a slow and step-by-step process that needs continued reinforcement.
An
EnTeam
curriculum would be useful
to schools.
When playing the same game the second time, the leader
has to emphasize teaming otherwise the students will just use the
same strategy
they used the last
time and the focus becomes math, not team work. The teacher
has to emphasize teamwork.
The teacher plays an important role in
encouraging the students to think about strategies but also to
ask how well their strategies
worked. In a debriefing,
these students began to ask which teamwork strategy is better than
another. This was a rather sophisticated discussion. The teacher
is key to these discussions.
The idea of working together becomes
apparent to these students as they participate in the games. At
what level this learning takes place remains to be determined.
One
week when the students worked together the second time on the same
game, their scores were markedly higher. I think this
helped them see the value of discussing how to work together and
then doing
it.
It takes time to organize the students and prepare them to play
the games. Not
all students like the games or become highly involved. The more
difficult the content, the harder it is for some students to participate
and
think about
cooperation.
Games need to fit the curriculum of the school. and
have more age specific games. Perhaps start the games in lower
grade levels and
use more than
once a week. Have
older students create games for younger students. |