About EnTeam

EnTeam Programs

Sports & Games

Resources

What Others Say

Videos

Workshops & Programs

Contact Us



EnTeam.org Web

 

 

 

© 2007 All rights reserved,
EnTeam Organization
314-877-6452

Mental Games

ComponentsAcademic GamesPhysical SportsMental Games

Poker
Chess

Win-lose games like poker, chess, Jenga, checkers when converted into win-win games are still challenging and enjoyable. And they add an element of social skill that stretches your ability to make decisions and solve problems with other people.

Key Benefits 
• Players learn that they can win together -- if they play together. (If they don't work together, the score falls for both sides.) 
• Players develop their skills at collaborating with many different people. 
• Players discover the benefits of diverse points of view because they see that creative solutions lead to higher scores in EnTeam games.

For example, the card game poker can be converted from a zero-sum game into a positive-sum game by changing the rules as shown below.

Poker

Object of each deal: To beat a pair of aces.
Object for the match: To win the number of chips you predicted before the first match.
Number of players: 2 to 6 people per table
Equipment: 52-card deck and poker chips

Before play begins:
1. Divide 80 chips among the players at the table.
2. Draw cards to determine the first dealer. The dealer is responsible for leading the strategy planning.
3. Predict the number of chips you will have as a team after the match is over (10 deals).
4. Deal 8 hands of three cards, one card face down and two face up. Hands are dealt on the table (not to players individually.) No one may look at the face-down cards.

Sequence of play:
1. Play begins with the players deciding whether to fold (close) each of the hands or continue to play the hand. The dealer facilitates the discussion.
• If the team decides to play a hand, the price is one chip for another card.
• If they fold (close) a hand, all the cards in that hand are turned face up so everyone can see them.
• For each hand that continues in play, at least one chip must be added to the pot.
2. Deal the fourth card to the hands in play. Decide whether to fold or bet. Betting can continue provided winning is uncertain. If winning is certain betting stops.
3. After the fifth cards are dealt, turn over the down cards to see if a hand beats a pair of aces. If not, the team may buy a sixth card for two chips per hand.
4. If the team has a hand that beats a pair of aces, then the house doubles the pot (for example a pot of 5 chips becomes 15 chips). Distribute the chips equally among all players on the team. If the team does not have a hand that beats a pair of aces, the house gets the pot.

Rotate dealer before starting a new deal:
• The game continues if the team has some chips but less than their goal.
• The new dealer (and discussion facilitator) is the person to the left of the previous dealer.
• The new deal is played like the first.
• The match ends after the tenth deal.

Other rules:
• If all players run out of chips, no more cards can be dealt. The team must play the hand with the cards they have received.
• Cards are played as dealt; cards cannot be moved from one hand to another. Only the dealer may touch the cards.
• No one may touch another person’s chips.

Definitions:
• A deal is completed after all 8 hands have been folded or won or lost
• A match consists of ten deals.

Odds: The statistics say that when eight hands are dealt with five cards per hand, a pair of aces will usually win.

Probability of possible hands:
• Flush (for example: 2♠, 6♠, 9♠, J♠, Q♠) — 0.2%
• Straight (2♠, 3♠, 4♠, 5♣, 6) — 0.4%
• Three of a kind (8, 8♣, 8♠, K♠, A) — 2.3%
• Two pair (2, 2♣, 5, 5, 3♣) — 4.8%
• One pair — 42.3%
• No pair (less than the above) — 50.1%
In a 52 card deck, there are 2,598,960 possible hands of five cards, and less than 8% of the possible hands will beat a pair of aces.
The statistical odds show that with eight hands, a pair of aces will usually win five-card stud.

Example: A team of players would win a deal with the following hands:
• Hand 1= 8, Q♠, K♠, A♣, A;
• Hand 2 = A♠, 2♠, 3♣, 4♠, 5♣.
The team wins because hand 2 is a straight. The team gets the pot plus two times the pot. (But, if the fifth card in hand 2 was A§, the team would lose the hand because no player could beat a pair of aces. Since the team would lose, the pot would go to the house.)

Chess

In regular chess, the goal is to capture the opposing king. However in EnTeam chess, the goal is to convert as many pawns into queens as possible in only 50 moves. The players work together to overcome the limitations of the board and the fixed number of moves. By restructuring the game, people work together against problems – not against each other.

When facilitated skillfully, these games open new ideas for working with diverse groups of people. Players discover that winning by bringing out the best in others is practical and very useful in their daily lives.