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EnTeam Organization
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Physical Games

ComponentsAcademic GamesPhysical SportsMental Games

Volleyball
Baseball

Introduction
By changing the rules to baseball, tennis, volleyball, softball, bowling and other sports, the teams discover how to win by working with other teams.
EnTeam sports and games teach us how to win by building up the other teams.

Key Benefits 
• Build skill at bringing out the best in people from other teams by learning to overcome challenges together. 
• See new ways to create win-win relationships where most people only see win-lose competition. 
• Open the lines of communication among diverse groups of people as they have fun together.

“By turning traditional competitive games into EnTeam games, boys and girls recognize the value of others and the contribution they can make.”
Flint W. Fowler, Ph.D. Executive Director, Herbert Hoover Boys and Girls Club

Volleyball

EnTeam volleyball uses the standard volleyball and net. But, the teams cannot score points by hitting the ball so the other side cannot return it. They score points by hitting the ball so the other side can return it. Both sides race against the clock to hit the ball over the net as many as possible in three minutes with everyone participating.

Players from each team are on both sides of the net. Each person on the receiving side of the net must hit the ball before it can cross the net and score a point.
 
This game is different from volleyball as invented in 1895 by William Morgan. The coaches from both teams plan strategy together. The teams collaborate to improve their scores. Players are mixed together on both sides of the net. The teams have the option of using two balls simultaneously. Three or more teams may participate in a match. A match consists of each team playing one game with each of the other teams.At the end of the match, the teams have individual scores, collective scores, and a match score. The scores reflect the performance of the teams individually and collectively.The scores the teams earn depend on:1.      The skill of the players on the teams,2.    Their ability to cooperate with each of the other teams in the match, and3.      Chance – the random bounce of the ball.The scoreboard gives the teams a way to measure their ability to perform with other teams. One team’s success depends on the players’ skill as athletes and as collaborators. The two teams playing in a game are measured by their score working together.The result is that the game brings the power of competition to the process of collaboration. The thrill of the contest is focused on who is best at working with the other side. The hero is the one who is the best cooperator.

Baseball

• The object of the game is for two teams to work together against the clock to score as many runs as possible. A game consists of two teams playing two periods. Each period is four minutes long.
• The object for the match is to score more runs than other teams and more runs that other matches. A match consists of three or more teams playing one game with each of the other teams.

Number of players:
7 to 14 for a game.
12 to 28 for a match (Twenty players are ideal for match play: 4 teams with 5 players on each team.)

Equipment for each baseball field:
Bat, baseball, bucket, and one net for each pair of fielders.
Nets are approximately 3’ x 5’ or 1 x 1.6 m. The bucket is no more than 18” or 45cm tall.

Scoring Runs: In a game, both teams work together, therefore each time a base runner crosses home plate both teams own that run.

Match Play: After every team has played one game with each of the other teams, the combined scores are totaled and evaluated.

Sequence of Play:
1. Before a game, the players from both teams discuss strategy, practice, and decide who plays each position: pitcher, catcher, one or more pairs of fielders, four or more batters. Since the teams work together, players may be in any position. (However every player must have a period as batter. Some may bat in both periods.) Batters may also be catcher.
2. Players spot the bucket at least 30’ (9 m) into the outfield. If the bucket is over 300’ (91 m) from home plate, the score is doubled.
3. The first period starts on the whistle, and the teams have 4 minutes to score as many runs as possible.
4. Before the second period, the teams reposition players and discuss strategy.
5. The second period is also 4 minutes.
6. The game ends after the second period.
7. The next game begins after the teams rotate as shown on the score sheet.
8. A match ends after each team has played every other team one game.

Playing Rules:
• When the clock starts, the pitcher may pitch to the first batter.
• The batter may have three pitches. If the batter has not hit the ball after the third pitch, another batter gets a turn. Batter may not bunt.
• After the ball is hit, two fielders may catch the ball in their net and use the net to carry or throw the ball into the bucket. Fielders may not touch the ball, and they must work in pairs.
• If the pitcher catches the ball, the pitcher must throw the ball toward the catcher (not the bucket).
• After the ball is hit, players on base or waiting to bat may throw the ball so long as they do not go into the outfield. They may wear a glove.
• After hitting the ball, the batter tags first base and may play anywhere in the infield.
• Runners advance if forced. They must tag base before they can advance to the next base or score.
• If the fielders catch the ball in the outfield before it hits the ground, the batter gets a double and the fielders do not have to put the ball in the bucket.
• If the batter hits the ball into the bucket or knocks the bucket over without assistance, it's a home run. All runners score after tagging all bases.
• The ball must be returned to the pitcher without a fielder touching the ball. If the bucket is moved, it must be returned to its original spot.

Benching Rules:
• Only the pitcher, catcher, base runners, and players waiting to bat may handle the ball.
• Fielders may not touch the ball, but they may control it with the net.
• At least two fielders must be holding a net whenever moving the ball is with the net.
• The pitcher must pitch from the mound and may not throw the ball toward the outfield.
• Batters rotate from the bench in consistent order.
• The batter must stay in the batter’s box when hitting the ball, must hit the ball with the bat, and may not bunt.
• A base runner must tag each base in sequence when forced to advance.
• Base runners and players waiting to bat may not go into the outfield but they may go anywhere else.
• A base runner must tag all bases to score a run.
• Whenever a Benching Rule is violated, a base runner must go to the bench and stay there until his/her next at-bat; no run scores.

If a fielder touches the ball unintentionally, there is no penalty. If a ball goes out of bounds, a new ball may be used. There are no strikes or foul balls.

"Don’t let fear of striking out keep you from swinging."
Babe Ruth