Explanation of Games and Activities

//Explanation of Games and Activities
Explanation of Games and Activities 2017-03-17T19:58:58+00:00

Explanation of Games and Activities

Build higher-order-thinking skills through exercises that challenge participants to score goals in collaboration with peers in opposition to problems such as time, distance, fear, ignorance, or other impersonal opponents. The activities become tools for building skills in analyzing what works and what needs to be improved.

EnTeam structures are designed to work in a sequence: First as a physical activity that builds a thinking skill and then an academic exercise that uses the thinking skill. The two activities are connected because they use similar thinking skills. The physical game provides a metaphor that prepares students to collaborate and work or study together.

Most of the equipment for the physical exercises can be assembled from materials commonly available. Instructions for making the kits are available from EnTeam Organization.

Concept to Content

Talking Dominoes and Talking Ideas

Talking Dominoes: Communication and leadership exercise: builds skills in describing, listening, interviewing, and giving directions.

Talking Ideas: Sequel to Talking Dominoes. Take turns interviewing and summarizing: builds skills in framing questions, interpreting answers, and writing ideas gleaned from the interviews.

House of Cards and House of Ideas

House of Cards: Problem-solving exercise; requires planning, creative thinking, collaboration, and time management.

House of Ideas: Sequel to House of Cards. Partners work together to build ideas into a logical presentation: builds skills in creative thinking, expository writing, and teamwork.

Keep on Track and Keep on Topic

Keep on Track: Small-group collaboration exercise: builds skills in analyzing, synthesizing, and evaluating alternative strategies.

Keep on Topic: Sequel to Keep on Track. Team of students work on projects together; builds teamwork skills required in many occupations and careers as well as school projects.

Drawing Together and Working Together

Drawing Together: Students work together to create a visual representation of an idea. The process develops abstract thinking and skills in collaboration.

Editing Together: Sequel to Drawing Together. Peer-editing with a rubric to guide score-
keeping; builds skills in writing, analyzing and giving feedback.

Partners Produce Pairs of Problems: Sequel to Drawing Together. Students study together by replicating problems modeled by the teacher; encourage students to explain strategies for following algorithms.

Net Ball and Net Ideas

Net Ball: Four students work together to toss and catch a ball or bean bag using pairs of nets.

Net Ideas: Sequel to Net Ball. Teams of students collaborate to complete a group project with specific, defined roles and responsibilities for each participant. The project is divided into distinct components with measurable outcomes for individual accountability.